Au wasn’t alone on the beat for long. Before I fluttered into Second Life in late 2004 to describe for readers of the Times a world that had at the time just 15,000 residents, Peter Ludlow, a University of Michigan philosophy professor, had jumped in to practice his brand of journalism. He’d already been in the Times himself, featured in a front-page article in January 2004 for having been booted out of another virtual world, The Sims Online, for either violating the terms of service of operating in that world—which is what Electronic Arts, the company that controls The Sims Online, claims—or, as Ludlow contends, for raking a little too much muck about in-world scams and cybersex through his Web-based newspaper, The Alphaville Herald. After his eviction, Ludlow brought his avatar, Urizenus Sklar, and his newspaper, now renamed the Second Life Herald (secondlifeherald.com), to Philip Rosedale’s world. The paper remains a chronicle of the more ribald and ingenious creations of Second Life residents—those often being innovations in avatar-to-avatar or avatar-to-object sex (a recent Herald headline: 100 POSITION SL SEX BED—IN 70’S PLAID!). It also continues to take on the “government.” “The big issue in these worlds is always how is the corporation managing the world? What are the conflicts between the user and the management?” Ludlow told me recently. “Inevitably you end up writing about that. And if you’re not writing about that you’re not writing about the world.”
In late April and early May, the Herald published a story about an open letter signed by more than 4,000 Second Life residents addressed to Linden Lab, detailing a laundry list of administrative complaints, and a series of op-eds attacking Linden Lab’s new identity verification systems. The paper also reported on the supposed inefficacy of Linden Lab’s recent effort to run off users who participated in “ageplay,” or sexualized encounters involving avatars that look like children.
In 2003, Daniel Terdiman, a tech reporter then freelancing for Wired, heard about Au’s work and began trying to convince editors at Wired, and later C-Net, to let him cover Second Life. Last October, Terdiman engineered the creation of a C-Net bureau in Second Life, where he used his avatar to conduct town-hall-like interviews with Second Life newsmakers in front of an avatar audience. At one point, this oh-so-modern endeavor was interrupted by an audience member who mischievously triggered a rain of virtual male genitals, a protest against Terdiman’s controversial interview subject, an in-world real-estate mogul who had made a lot of money and a lot of enemies.
Then, in early 2005, the Brooklyn-based freelancer Mark Wallace was tired of reporting about equity markets in the Persian Gulf and about millionaires for Details. He wanted a new beat. He logged on to Second Life, discovered an ad for a job at Ludlow’s Herald, and signed on as Walker Spaight, Urizenus Sklar’s reporting partner.
Susie Davis, a copy editor in Connecticut, also jumped into Second Life. She started reporting there in April 2006. She could have been anything in that world, which she visited outside her eight-hour copy-editing shifts. She thought she’d join a Second Life book club. “The book club I picked hadn’t met in six months,” Davis told me. She could have spent her Second Life time dancing in discos, but, she said, “If you’re going to dance you might as well dance for real.” Reporting seemed the most interesting. “The art of chasing a story is what kept me in Second Life,” she says. By the middle of 2006, her avatar, Ute Hicks, was hired as editor of the Second Life Business Magazine, a monthly publication that lasted roughly six months, until its publisher shut it down (according to Davis, the publisher was wrapping up a stint as a defense contractor in Afghanistan, and returning to America where he would have less free time to log on to Second Life). Davis had a fallback though, because while Ute Hicks was editing the business magazine, another avatar that Davis used, one Marvel Ousley, was helping to start the Second Life News Network, a contender to take on the world’s dominant media outlet, The Second Life Herald.

Everyone knows that there are real people behind the avatars, and the use of alts (alternate accounts) and avatars that bear no relation to the real person opens up any resident or journalist to deception.
This potential for deception (benign or malicious) is something that Second Life residents simply grow to understand.
Until recently I syndicated my advice column (http://www.heartunbreaker.com) through the Second Life Herald, and I continue to write it... and I am certain that some of the questions I get are simply made up. Some I am positive are completely real. There's a huge grey area, and I try to answer each with the understanding that true or not the question or scenario has some legitimacy.
For Second Life, reality is as mutable as ones avatars appearance. But under the veneer is a real person with real ambitions, problems and conflicts.
Posted by Heartun Breaker
on Thu 2 Aug 2007 at 01:22 AM
There are two profoundly influential factors on real-life and Second-Life journalism you did not mention: 1) censorship and banning of undesirable commentators and 2) corporate sponsorship of blogs and press. For example, Hamlet Au is sponsored by Millions of Us, founded by former Linden employee Reuben Steiger and Mark Wallace's blog 3pointD.com is sponsored by Electric Sheep Company, also close to Linden Lab. The Herald has a variety of sponsors including Anshe Chung Studios. The influence that pro-Linden corporations have may be subtle, but given their financial interest in a positive take on SL, they can work extra hard to counter the criticism that comes from outsiders like the Los Angeles Times, Valleywag, or Clay Shirkey.
The Herald itself recently moved to forcing all writers to clear their copy through Pixeleen Mistral rather than allowing some to keep their previously free posting privileges on par with the editors and publishers precisely because some of the subjects of the unsavoury side of SL began to threaten them with (specious) libel suits and takedown notices to their blog hosting service. This fear of the vulnerable critical SL media is a fear that RL media, with its experience in defending reporters and the First Amendment, and with seasoned lawyers and deeper pockets to fend off lawsuits, rarely has to take seriously.
The controlling of speech in and around Second Life is phenomenal, precisely because very serious corporate interests are at stake; it's owned by one company and a network of technically independent companies still dependent on LL for their platform were spawned by it and are fiercely loyal. That's a context that every reporter has to be mindful of, and report on as part of the SL story.
If, within this controlled context, Hamlet Au was able to report on something like the "prim tax revolt" you have to dig deeper even than the already deep-digging you're doing. The prim tax revolt -- one of the hagiographical stories of Linden-approved SL history -- was already anticipated company policy by the time Au was blogging on it; one of the leaders of the revolt went on to become a Linden employee; the Lindens themselves had come to hate their own prim tax because it rewarded prim-hoarders and harmed artists and forced them to leave. The prim tax revolt wasn't against Linden Lab, which quickly retired the police; it was against the player class who supported the tax because they themselves as large land-owners benefitted from it.
Anonymous avatars like Pixeleen Mistral can reap all the rewards of anonymity precisely because others at the Herald like Peter Ludlow, or myself, when I posted there, took the heat for the articles in the form of sometimes really horrid and nasty personal attacks based on dredging up details from our real lives by those playing "Internet psychologist". The fire and ire against the Herald tends to fall on those who have revealed real-life names and had them forcibly revealed by the Herald itself; those without that connection can blissfully go on playing their avatar role-play secure in the knowledge that no one will ever harass them for having an avatar opposite of their RL gender; or having children that angry posters ridiculously claim are being ignored and starved each time a reporter undertakes defense of their story in critical posts -- and all the rest of the nasty repertoire of typical blog commentary that the CJR itself avoids (unlike the Herald!) by having a very strict posting policy.
The anonymous avatars of Second Life who stand by their anonymity could do so with far more credibility if they did not rely so heavily on those of us who do not make our avatars anonymously, and have been willing to talk to the press and link our RL names. We've had to take incredible heat for Second Life that they are spared. Their call to create an insular, private walled garden where everyone can be perceived only for the content of their character instead of any RL identifying trait like race or class is a noble one; it depends on others constantly suffering harassment for speaking out with RL names for them to maintain their fictions.
Posted by Prokofy Neva
on Sat 4 Aug 2007 at 03:06 PM