Those were the small engagements. Then Reuters got involved, and phase two of journalism’s evolution in Second Life was firmly under way. Last summer, Philip Rosedale met the Reuters CEO, Tom Glocer, at the elite Allen & Company media and technology conference in Sun Valley, Idaho. Glocer heard Rosedale speak about Second Life, and, according to Rosedale, the two brainstormed over lunch about having a Reuters reporter enter that world full-time. One rationale for Reuters was the business angle of Second Life. There was an economy in there. The Linden dollar, the currency of Second Life, was freely transferable to U.S. dollars (as of June 13, the exchange rate was 266 Lindens to every U.S. dollar). A resident who built cool virtual motorcycles could sell them to other residents for Lindens. Then Linden Lab would transfer that “fake” money into real money in the resident’s credit card account. (Money can be transferred either way). As in the real-world economy, someone who makes things that people want or need could turn a profit. People were trying to make careers in this world. (Of the more than 12 million transactions in May in Second Life, some two hundred were for upwards of $2,000.)
Glocer bit, and in August 2006 Adam Pasick, a London-based reporter for Reuters, was assigned the Second Life beat, with a virtual Reuters building and a special feed on Reuters’ Web site to showcase his efforts. “Honestly, it sounded like a career killer,” Pasick told me. “The whole idea sounded faintly ludicrous that we’re going to cover this world that doesn’t quite exist.” The bureau opened in October and Pasick quickly warmed to the concept, finding rich material in the crackdown on casino advertising, profiles of entrepreneurial builders, and protests against the invention that allowed users to copy anything they encountered in the virtual world (Second Life’s own copyright infringement problem). “The more I got used to things in Second Life,” he says, “the more it just felt like another reporting job.”
This infusion of journalists was just one of the migrations altering the Second Life landscape. Businesses were coming, too. Pontiac and BMW bought land and opened virtual shops. Major League Baseball built a stadium where you can sit and watch the All-Star game home-run derby on a giant in-world screen. Sundance Channel built a movie theater that shows the occasional film free. Last summer, I flew into Second Life to sneak through an American Apparel store that was a day away from its grand opening but already well publicized by the clothing company’s PR folks, who were eager to promote this new way of buying virtual versions of the company’s clothing as well as the real-life inspirations.
The spill of real-life brands into Second Life became a major technology/pop culture story of 2006. The New York Times, USA Today, Time, and more than a dozen other major news outlets, including MTV News, found it worthy of coverage. But to Wagner James Au and the other resident journalists in Second Life, this incursion of real-life commercialism and the attendant media attention were a distortion of what is significant in the world. In December 2006, the tech blogger Clay Shirky gave voice to this backlash, first in a post titled “A story too good to check,” and a follow-up called “Naming names: the tech reporters who flack for Second Life.” In the latter, he charged journalists from CNN, Fortune, The New York Times, and USA Today with a willful or sloppy tendency to misread the population count of residents posted on SecondLife.com (then topping one million) as a measure of the number of people actually using the world. In the interest of selling editors or readers on the relevance of something—anything—happening in Second Life, he wrote, these reporters failed to mention that the number of residents was arrived at by counting avatars, not the people who have avatars. So Ute Hicks and Marvel Ousley were being counted as two residents, for example, even though both are controlled by Susie Davis. Second Life wasn’t quite as popular as the multimillion statistic suggested.

Everyone knows that there are real people behind the avatars, and the use of alts (alternate accounts) and avatars that bear no relation to the real person opens up any resident or journalist to deception.
This potential for deception (benign or malicious) is something that Second Life residents simply grow to understand.
Until recently I syndicated my advice column (http://www.heartunbreaker.com) through the Second Life Herald, and I continue to write it... and I am certain that some of the questions I get are simply made up. Some I am positive are completely real. There's a huge grey area, and I try to answer each with the understanding that true or not the question or scenario has some legitimacy.
For Second Life, reality is as mutable as ones avatars appearance. But under the veneer is a real person with real ambitions, problems and conflicts.
Posted by Heartun Breaker
on Thu 2 Aug 2007 at 01:22 AM
There are two profoundly influential factors on real-life and Second-Life journalism you did not mention: 1) censorship and banning of undesirable commentators and 2) corporate sponsorship of blogs and press. For example, Hamlet Au is sponsored by Millions of Us, founded by former Linden employee Reuben Steiger and Mark Wallace's blog 3pointD.com is sponsored by Electric Sheep Company, also close to Linden Lab. The Herald has a variety of sponsors including Anshe Chung Studios. The influence that pro-Linden corporations have may be subtle, but given their financial interest in a positive take on SL, they can work extra hard to counter the criticism that comes from outsiders like the Los Angeles Times, Valleywag, or Clay Shirkey.
The Herald itself recently moved to forcing all writers to clear their copy through Pixeleen Mistral rather than allowing some to keep their previously free posting privileges on par with the editors and publishers precisely because some of the subjects of the unsavoury side of SL began to threaten them with (specious) libel suits and takedown notices to their blog hosting service. This fear of the vulnerable critical SL media is a fear that RL media, with its experience in defending reporters and the First Amendment, and with seasoned lawyers and deeper pockets to fend off lawsuits, rarely has to take seriously.
The controlling of speech in and around Second Life is phenomenal, precisely because very serious corporate interests are at stake; it's owned by one company and a network of technically independent companies still dependent on LL for their platform were spawned by it and are fiercely loyal. That's a context that every reporter has to be mindful of, and report on as part of the SL story.
If, within this controlled context, Hamlet Au was able to report on something like the "prim tax revolt" you have to dig deeper even than the already deep-digging you're doing. The prim tax revolt -- one of the hagiographical stories of Linden-approved SL history -- was already anticipated company policy by the time Au was blogging on it; one of the leaders of the revolt went on to become a Linden employee; the Lindens themselves had come to hate their own prim tax because it rewarded prim-hoarders and harmed artists and forced them to leave. The prim tax revolt wasn't against Linden Lab, which quickly retired the police; it was against the player class who supported the tax because they themselves as large land-owners benefitted from it.
Anonymous avatars like Pixeleen Mistral can reap all the rewards of anonymity precisely because others at the Herald like Peter Ludlow, or myself, when I posted there, took the heat for the articles in the form of sometimes really horrid and nasty personal attacks based on dredging up details from our real lives by those playing "Internet psychologist". The fire and ire against the Herald tends to fall on those who have revealed real-life names and had them forcibly revealed by the Herald itself; those without that connection can blissfully go on playing their avatar role-play secure in the knowledge that no one will ever harass them for having an avatar opposite of their RL gender; or having children that angry posters ridiculously claim are being ignored and starved each time a reporter undertakes defense of their story in critical posts -- and all the rest of the nasty repertoire of typical blog commentary that the CJR itself avoids (unlike the Herald!) by having a very strict posting policy.
The anonymous avatars of Second Life who stand by their anonymity could do so with far more credibility if they did not rely so heavily on those of us who do not make our avatars anonymously, and have been willing to talk to the press and link our RL names. We've had to take incredible heat for Second Life that they are spared. Their call to create an insular, private walled garden where everyone can be perceived only for the content of their character instead of any RL identifying trait like race or class is a noble one; it depends on others constantly suffering harassment for speaking out with RL names for them to maintain their fictions.
Posted by Prokofy Neva
on Sat 4 Aug 2007 at 03:06 PM